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CARE Group Project - WheelUp! 3D Assets

I contributed to a collaborative project between the University of Massachusetts Lowell and the Worcester Polytechnic Institute, focusing on the development of a simulation aimed at teaching individuals with disabilities to operate wheelchairs and navigate various environments. In this project, my responsibility was to create and texture all 3D assets, prioritizing accessibility and seamless integration with both the Unity and Unreal Engine platforms.

Wheelchair Render

Wheelchair Render

Wheelchair UV and Topology

Wheelchair UV and Topology

Lounge Chair - Rendered and Textured in Substance Painter

Lounge Chair - Rendered and Textured in Substance Painter

Topology

Topology

Coffee Table - Rendered and Textured in Substance Painter

Coffee Table - Rendered and Textured in Substance Painter

Topology

Topology

Couch - Rendered and Textured in Substance Painter

Couch - Rendered and Textured in Substance Painter

Topology

Topology

Office Desk - Rendered and Textured in Substance Painter

Office Desk - Rendered and Textured in Substance Painter

Topology

Topology

TV Cabinet - Rendered and Textured in Substance Painter

TV Cabinet - Rendered and Textured in Substance Painter

Topology

Topology

Office Chair - Rendered and Textured in Substance Painter

Office Chair - Rendered and Textured in Substance Painter

Topology

Topology

Bookshelf - Rendered and Textured in Substance Painter

Bookshelf - Rendered and Textured in Substance Painter

Topology

Topology